#ifndef ABSTRACT_LAYER_H
#define ABSTRACT_LAYER_H

#include "extensions/cocos-ext.h"
#include "../../ugame/include/ugame.h"
#include "../../util/include/util.h"
#include "../../model/include/model.h"
#include "../../AppMacro.h"

USING_NS_CC;
using namespace ugame;

class AbstractLayer : public Layer, public UGView {
protected:
  
private:
    void initialize();
public:
    AbstractLayer();
    ~AbstractLayer();
};

#endif